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Asked By | smail.250 |
so i was following the gdquest tutorial on 3d movement and got a problem
velocity=move_and_slide_with_snap(velocity,snap_vector,Vector3.UP,false)
if velocity.length() > 0.2:
var look_angle=Vector2(velocity.z,velocity.x)
nose.rotation.y=look_angle.angle()
but it just gives me this error
Invalid call. Nonexistent function 'length' in base 'Vector3'.
could someone please tell me why?
and how the hell length function works in gdscript
for someone who only used js before the concept of using length for something other then string or array is really strange and confusing
You are right, a vector3 probably can’t have a length.
ceayo | 2022-08-04 11:19