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Asked By | kage28 |
I tried to implement a smoother walking system to my kinematicbody, and resulted with interpolating linear_velocity with acceleration and deceleration values. I feel like this is what’s affecting the jump behaviour, is there anyway i can preserve the y value from interpolation?
here’s my pastebin: extends KinematicBodyexport var linear_velocity = Vector3.ZEROvar ve - Pastebin.com