0 votes

So, I want to spawn a RigidBody entity at a specific tile. The RigidBody is a child of the TileMap, but I understand that could be part of the problem. Any help would be appreciated!

Godot version 3.4.4
in Engine by (17 points)

I'm not sure I understand what the problem is here. Can't you just use map_to_world to get the position of the tile?

1 Answer

0 votes

spawn as normal, no need to have the rb as a child i wouldn't personally.... the tilemap has a function "maptoworld" which would tell you the position

by (64 points)
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