0 votes

I have a problem with the tilemap that it's making a collision shape(or something) one pixel by one pixel in the weirdest spot on the scene. It's screwing up jumps and makes the player able to stand on top and just float there. It doesn't show in the editor but shows in-game. im using GLES2

Godot version 3.4.2
in Engine by (19 points)

Something really helpful would be to zip up a scene that replicates your issue and sharing it here. Or to at least give us some screenshots of the bug in action and the relevant parts that are causing the issue. Off the top of my head, I can't say exactly what would be causing this. Perhaps a misplaced vertex in your collision polygon for the offending tile? And does it only happen with one tile in your whole tilemap?

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