0 votes

I'm trying to play a 'hover' sound when the mouse goes over a TextureButton, but whenever I try, and I load the game, there's no sound, and the game is unresponsive. Here's what I've got:

extends TextureButton

func _ready():
    set_process_input(true)

func _input(event):
    if self.is_hovered():
        get_node("Samples").play("hover")

I've tried putting the conditions in through the SamplePlayer, but still nothing. I've also tried with a fixed process.

in Engine by (12 points)

1 Answer

+1 vote

Try with the mouse_enter signal:

extends TextureButton

func _ready():
    connect("mouse_enter", self, "_mouse_enter")

func _mouse_enter():
    get_node("Samples").play("hover")
by (29,088 points)

Still having the same issue with the game not responding, and no sound plays. Thanks for answering, though! Hopefully this can be figured out. :)

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