0 votes

I'm making a isometric dungeon crawler. I would like my player character to remain visible at all times. This means not drawing wall tiles in front of the character. Is there some way to create a shaped area, say a circle, that will cull/erase/clip portions of tiles blocking the character. Ideally I'd like to give this shape some style such as a dithered edge or transparency.

Another possible solution for my problem might be to outline a character when it's behind walls. Help on that too would be appreciated.

Godot version 3.4.4
in Engine by (14 points)

1 Answer

0 votes

You can increase Z-index of Player so it always will be above the TileMap

by (650 points)
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