How to use a Blend Tree with a StateMachine that has a 2D BlendSpace inside

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:bust_in_silhouette: Asked By TeamByMyself

I work on an rpg and for the animations of my character I use a BlendTree connected in the Output with a TimeScale that connects to a StateMachine that has 2 BlendSpace 2D inside but for some reason the Travel function does not work at all, it even says that it does not exist " Nil" and I want to know how I can connect both BlendSpace