Hi All.
In my 3d project I have an animated sprite 2d (a blood splash) showing on screen when the player gets hit by a bullet.
I want to be able to have a 3d mesh instance show in front of that blood splash.
I set the material on that meshinstance3d to the highest render priority (127) and disabled the Z depth check on it but it's still rendering 'behind' the 2d sprite. What should I do?