Godot Mouse Entered Signal Not Working in One Scene

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:bust_in_silhouette: Asked By wetbadger

Here is a project demonstrating the issue:

If you run the scene PartiesPane.tscn and click on the red or blue square icons, it will open a custom color picker window. Signals, such as mouse_entered do not work on the ColorRect or Area2D. Neither does button_up/down work if I change the ColorSquare.tscn to a Button node.

However, if it is run from the scene: BColorPickerButton.tscn, all signals are working.

What have I done to make the ColorSquares not work in one place, but work in another?

UPDATE: For some reason (and I have no idea why) changing Window from a Control to a Node2D fixes this.

The first thing to rule out is whether you’ve got something like a container / GUI element overlapping your object in that scene. Even if it’s not visible.

DaddyMonster | 2022-07-19 18:09

I can’t imagine what that would be. I tried searching through my trees and code, but haven’t figured it out.

wetbadger | 2022-07-19 18:37