0 votes

Here is a project demonstrating the issue:

https://github.com/wetbadger/GodotMouseEnteredIssue

If you run the scene PartiesPane.tscn and click on the red or blue square icons, it will open a custom color picker window. Signals, such as mouseentered do not work on the ColorRect or Area2D. Neither does buttonup/down work if I change the ColorSquare.tscn to a Button node.

However, if it is run from the scene: BColorPickerButton.tscn, all signals are working.

What have I done to make the ColorSquares not work in one place, but work in another?

UPDATE: For some reason (and I have no idea why) changing Window from a Control to a Node2D fixes this.

Godot version 3.4.2
in Engine by (57 points)
edited by

The first thing to rule out is whether you've got something like a container / GUI element overlapping your object in that scene. Even if it's not visible.

I can't imagine what that would be. I tried searching through my trees and code, but haven't figured it out.

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