I have a KinematicBody2D that is a platform that I want to move and rotate through animation.

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:bust_in_silhouette: Asked By zenbobilly

When I add the transform modification tracks, only the last transform modification track is applied, not both together when the animation executes ? Is there a fix for this ?

:bust_in_silhouette: Reply From: Pomelo

Transform affects position, rotation and scale. So off course, each time you apply it it “overwrites” the last one. You could either do it all in 1 transform, or just use rotate() and tranlsate() methods (Node2D)