0 votes

When I add the transform modification tracks, only the last transform modification track is applied, not both together when the animation executes ? Is there a fix for this ?

Godot version v3.4.4.stable.official [419e713a2]
in Engine by (141 points)

1 Answer

0 votes

Transform affects position, rotation and scale. So off course, each time you apply it it "overwrites" the last one. You could either do it all in 1 transform, or just use rotate() and tranlsate() methods (Node2D)

by (418 points)
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