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Asked By | Krasapan |
I’m making an entity that pulls player closer to it if player gets too close.
The entity has Area2D with gravity properties. I read online that a KinematicBody2D can get affected by the Area2D point gravity but it must be implemented in the code.
How can I go about doing so?
As far as I know you can only do that with “Rigidbody”. (Not Kinematicbody)
ramazan | 2022-07-16 12:03