0 votes

Hello there!

so I'm making a runner style game and I'm at the point where I need to make new "blocks" or platforms to spawn in front of the player. I was looking up how to set the position of new instances. I found a way to do it but Id need to be needing to move around a bunch of nodes2d which would also impact their children which won't work unless I make a very very ugly and inefficient file, so If theirs anyway to set the position of the new instances I would love to hear them!

Thanks ahead of time, been banging my head on the table with this one.

Godot version Godot v3.4.4
in Engine by (96 points)

1 Answer

+2 votes
Best answer

You can just set the position when you instance it:

var new_instance = my_scene.instance()
add_child(new_instance)
new_instance.position = Vector2(x, y)
by (21,722 points)
selected by
Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read Frequently asked questions and How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to [email protected] with your username.