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Asked By | YuleTide |
I have been trying to add a sampler2d to my shader for a 2d sprite as per this documentation
which suggests it is valid but I get the error
error(3): Expected Datatype
here is the code
shader_type canvas_item;
uniform sampler2d NOISE_PATTERN;
void fragment(){
}
if I use something like int instead of sampler2d the int changes colour and is recongnised as a valid type byt sampler2d is not. Can anyone explain why this would be the case?
Did you try sampler2D
(note, the capital D)?
jgodfrey | 2022-07-13 21:53
Thank you, my second embarrasing question posted here!
YuleTide | 2022-07-14 07:39