Modify Animation

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:bust_in_silhouette: Asked By sg24

I have a charater, that has a couple of animation like walking and jumping.
But I want to customize my character and one customization would be that my character could wear shoes with heels, offseting their heel by a few centimeters in every animation.

What are my options here?
A naive approach would be to redo all animations and offset the bones accordingly, but is there something more clever in godot I could use?