0 votes

Hello, as the title says, what is the difference between using input and _guiinput ? The docs say that guiinput is specially for Control nodes, but I've been using normal input in Control nodes since I wasn't aware that _guiinput existed, and it works just fine. Am I missing something?

in Engine by (12 points)

1 Answer

0 votes

It's just holds input only for specific node. It's easier because it won't trigger if click is outside of the node or it's overlapped. It also provides click position relative to the node origin which is also can be helpful.

by (652 points)
Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read Frequently asked questions and How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to [email protected] with your username.