meshes working in editor but not player

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:bust_in_silhouette: Asked By mj3

So i have a mesh part, i made it a spatial material for it, added its colour, roughness, and normal map, and changes the uv1 positioning and saved the scene, but when i press play, the new settings and positioning did not appear.

i have no clue what to do

Not sure. If the material stores in separate file, try to save it by Ctrl + S before launching, and check that mesh actually uses that file, not unique resourse, remove and attach it again.

USBashka | 2022-07-13 10:28

:bust_in_silhouette: Reply From: Inces

This is how importing works. When You import a mesh as .glb You can’t change it in any way in editor. You have to create new scene or just resource using this glb scene, and apply shader to it, and use this for your project. Optionally, You can add .glb as a child to your actual scene, and add shader there.