So I've been truing to follow the official snapshot of these new cool per-instance uniforms in shaders and didn't quite understand it. When I add
instance prefix, the
hint_range just disappears and is nowhere found and my variable defaults to
0 (in shader's calculations).
I'm using it on sprite2D node
instance uniform float opacity : hint_range(0,1) = 1;
vec4 color = texture(TEXTURE,UV);
COLOR = color;
Did anyone figure out what that means, did anyone meet the similar issue?