In my 3d game, I am using RayCasts (extending from a kinematic body) to detect points in a staticbody. I am writing my script in C#, but I don't think that matters.
The problem is, none of the methods that I have tried pertaining to RayCasts in the Godot Docs are recognized, including forceraycastupdate() and is_colliding(). To narrow down my problem, I have defined all my nodes in the _Ready() method, and I am working with the RayCast porperties and methods in the _PhysicsProcess() method.