Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | Timofffee | |
Old Version | Published before Godot 3 was released. |
Help! This code works in the editor but does not work in the assembled project!
var path = "res://blocks"
var paths = []
var d = Directory.new()
if d.open( path )==0:
d.list_dir_begin()
var file_name = d.get_next()
while(file_name!=""):
if d.current_is_dir():
if (file_name != "." and file_name != ".."):
print("Found block directory: " + file_name)
paths.append(path+"/"+file_name)
else:
if (file_name.extension() == "res"):
print("Found block: " + file_name.basename())
blocks[file_name.basename()] = load(path+"/"+file_name.basename()+".res")
file_name = d.get_next()
else:
print("Some open Error, maybe directory not found? (blocks)")
if (paths.size() > 0):
for i in range (0 , paths.size()):
var d = Directory.new()
print (paths[i])
if d.open( paths[i] )==0:
d.list_dir_begin()
var file_name = d.get_next()
while(file_name!=""):
if d.current_is_dir():
if (file_name != "." and file_name != ".."):
print("Found block directory: " + file_name)
else:
if (file_name.extension() == "res"):
print("Found block: " + file_name.basename())
blocks[file_name.basename()] = load(paths[i]+"/"+file_name.basename()+".res")
file_name = d.get_next()