0 votes

I added an area2d to detect if my player had fallen off the map or not and if the player had fallen off the level would reset. As I played the scene all that I saw was my player and the ground beneath his feet, but when I tried moving the player he stayed frozen in the idle position. I saw a person with the same exact issue as me and tried using their solution but it wouldn't work. PLEASE HELP ME.

Godot version 3.3 stable
in Engine by (12 points)

1 Answer

0 votes

Aren't You detecting collision in process() ?
I bet your level tries to reset itself every frame

by (7,740 points)
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