Collisions not working - 3D

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:bust_in_silhouette: Asked By Tentamens

Hey there!

Collisions have just not been working for me the last day, I have never had issues like this before, I’m still following the usual protocol use of an X body and attaching scripts to it, I’ve tried static and ridged bodies, and also when I put collision shapes in a Area, It won’t trigger a body_entered signal to my code, if there any common fix’s for this I’d love to hear because I’ve wasted like my whole day on it lol.

If you can help thanks!

Let me see if I understand this. You set up a KinematicBody or aRigidBody node, then added an Area node, added a script to the Area node, connected a body_entered signal to the Area node (from the editor), and tried moving the bodies through the Area node. Yet the function connected to the body_entered signal wasn’t triggered?

Ertain | 2022-07-04 23:33

appreciate the help!
well basically yeah but I just connected the signal from the area to the main player script, that and collisions on other boxes just don’t work at all.

Tentamens | 2022-07-05 03:12

Did you do anything with the CollisionShape/CollisionPolygon node that’s on the Area node?

Ertain | 2022-07-05 03:21

nope just gave it a shape

Tentamens | 2022-07-05 05:31