Procedural Environment Generation in Godot (A Whole City)

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:bust_in_silhouette: Asked By JayJay99

Hi, I wanna create an open world game, a procedural infinite city actually, it don’t need to be the most detailed city though, The roads will just have horizontal and vertical directions plus intersections, the houses will all be of the classic US type to keep it limited, but I would also like to add small stores and big buildings. All of the structures and exteriors will be grid based.

So I wanna know where should I start? it’s really hard to find content about procedural generation, the road I think will be a customization of a maze generator algorithm, the houses I have some idea on how to create the exterior, but I don’t have any idea on how to the rest.

  • how to merge small and densely populated areas?
  • how to create the buildings?
  • how to fill the interiors?

if you have any opinion, book or content to share, please leave a comment :slight_smile:

I’m sure you know, but I wanted to remind you anyway. Maybe you want to look at this “VisibilityEnabler” too.

ramazan | 2022-06-30 11:38