If you attempt to call a function on a previously freed Object you get something like this as an error:
Attempt to call function 'get_collision_point' in base 'previously freed instance' on a null instance.
If the instance no longer exists in memory, it seems they are replaced by "new" instances of something akin to a "record" of previously freed nodes.
This is great for debugging, but what if I want to remove something from memory, and all records that it ever existed? What's wrong with a good old segmentation fault? Otherwise, some projects will be forced to leak some memory in the engine.
Are these Objects truly free when the executable runs?