OpenXR: No interaction profile

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:bust_in_silhouette: Asked By stormreaver

I’m transitioning from the deprecated Oculus Godot Mobile plugin to the OpenXR plugin. When I put down my controllers to switch to hand tracking mode, I get these error messages:

OpenXR: No interaction profile for /user/hand/left

and

OpenXR: No interaction profile for /user/hand/right

How do I resolve this?