Why the APK is increasing if you have selected your "Min SDK" and "Target SDK" with different values for Android?

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:bust_in_silhouette: Asked By Gerardo Gonzalez

When you export your game for Android you have a version section on Export popup window.

The “Version” section has these entries:
Min SDK
Target SDK

If I keep

Min SDK: 19
Target SDK: 30

The generated APK is 50 Mb which is good enough

But if I change the values with:

Min SDK: 24
Target SDK: 30

The generated APK is 100 Mb, Why?

Anyone knows how to fix this issue.

I tested with different versions of Godot the 3.4 (stable version) and 3.5 rc4, and the issue keeps existing.