Do I need more than the OpenXR plugin?

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:bust_in_silhouette: Asked By stormreaver

I’m developing Quest VR games and applications using Godot on Linux. After I install the OpenXR plugin, the runtime dropdown box to the right of the renderer selection shows only “Default”. After reading the OpenXRRunSelect.gd script, I found that the “res://addons/godot-openxr/runtimes.json” file doesn’t exist on my system. Is that supposed to be installed by the OpenXR plugin?

Additionally, attaching the OpenXRPose.gdns, OpenXRSkeleton.gdns, or any of the other *.gdns scripts fails to show any “Script Variable” sections.

Do I need to install anything other than the OpenXR plugin to get these working on Linux Godot 3.4?