Guys, those of you who've tried both particle shaders for grass as well as multimesh grass, which did you find more performant?
I thought that particle grass worked in a similar way to multimesh, ie, all parts are really one mesh with a single draw call etc, but I notices horrendous frame drops with particle grass, even with seemingly low numbers of particles (like 5000, which is nothing for grass). I do recall with multimesh I was getting much better results in 3.4 (now using 4.0).
Any insights will be appreciated.