Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | HorseGorilla |
For example, in the case of Isaac’s ‘Brimstone’ item, if you move the player after shooting at the target, it will bend slightly (example below).
https://drive.google.com/file/d/1ZjOLjVZALwPSprByJPqKmBAVIod-r28d/view?usp=sharing
If so, is it correct to use the steering to find the position of each point and then connect them?
The method I did now is to find the collision point of the wall using RayCast2D in physics process, then set the position using Position2D(Green dot) and give a slight time error through linear_interpolate(Blue dot). It was done multiple times.
https://drive.google.com/file/d/1x0S7_64jdu7IEafFQxANl39arNtqyrmB/view?usp=sharing
However, I limited the drawing of points to 0.05 seconds (or less) every second through yield in the for statement, but I did not get the result I wanted. Sorry for the long post. Any help would be appreciated.
I’m also sorry for my poor English.
Did you tried to use 2d joints? (https://www.youtube.com/watch?v=p6HaqSVbkUw)
AlexTheRegent | 2022-06-20 08:36