0 votes

I'm creating a simple space flying game and was trying to figure out how to create a nebula which would serve as a reason why the players camera was limited (through camera range settings). I'd like it to look something like flying through clouds, but of course a nebula. My first instinct was particles, but I can't seem to get them to have a look of a cloud, without duplicating the node several times over which seriously damages performance. Does anyone have any ideas or pointers of where to get started making something similar to clouds to fly through?

Godot version v3.4.2.stable.official
in Engine by (53 points)

1 Answer

0 votes

You could have some sprites of coloured clouds and then go to the alpha settings for the clouds and make them translucent. A few dozen of those should create a cloud effect without having too much impact on the games performance.

by (2,001 points)
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