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Hello, I'm working on a online multiplayer prototype but I got stuck on this problem, I followed the High Level Multiplayer tutorial and I managed to connect the client and the server and instance the players but I don't know how can I synchronize the positions, This is made automatically? or I have to manually get the players positions from the clients and set them from the server?

Godot version 3.4.4
in Engine by (64 points)

1 Answer

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Best answer

The solution was actually pretty simple, I made a server that contains all the positions of the players and the clients were getting and setting that positions to the players on their machines.

by (64 points)
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