0 votes

I know this question has been asked numerous times, but I have been unable to find a clear solution other than that this will be fixed in 4.0.

I have a game that requires I get the local mouse position for an object. This works just fine until I render the scene through a viewport in a viewport container, then the coordinates for get_local_mouse_position and get_global_mouse_position are completely thrown off.

Has anyone had this issue and found a solution?

Godot version 3.4.2
in Engine by (93 points)

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