0 votes

so i tried to use shell_open() to open the custom user directory using the native OS's file manager but it didn't work

code:

func _ready():
   OS.shell_open(ProjectSettings.globalize_path(save_path))

and there was a popup saying

There is no application to open the URL "directory that i can't show for personal reasons"

i'm on mac just so you know

Godot version 3.4
in Engine by (12 points)

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