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Asked By | tx350z |
This is probably a dumb question.
Is there a way to determine when a scene has finished displaying? I have some code that I do not want to run until the scene is completely displayed. I’ve tried wiring up handlers for various signals (ready, draw, focus_entered, etc) and they all seem to trigger before the scene has been displayed. Also tried call_deferred from the signal handler methods with no luck.
What am I missing?