0 votes


When I run my Web XR project in VR, my models are all white. They all looks fine in the editor and also when I run it using the Firefox WebXR emulator, but not in the headset itself (an Oculus Quest 2). There's the same problem with my Sprite3Ds that don't appear either.

I've tried turning off mipmapping and I'm using GLES2, and my textures are 32x32. Is there something I'm missing? Is anything case-sensitive?

Godot version 3.4.2
in Engine by (987 points)

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