0 votes

Here's the thing, most of my game's textures have a cel-shader, but the thing is that using baked lights doesn't replicate the way the shader would shade the object using a regular light source, but instead replicates how it would using a standard spatial material. This ruins the aesthetic of my game as I don't want the shading to look realistic.

Thing is, I can't find where the UV2 texture pngs are stored anymore (I used to have some old lightmap textures that I generated years ago, but it doesn't seem to do that anymore)

enter image description here

Godot version 3.4
in Engine by (29 points)

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