0 votes

So Kids can code wrote this article explaining context Based steering. http://kidscancode.org/godot_recipes/ai/context_map/
Really great article. I learnt a lot. Highly recommend

But I am new to this topic. I have two problems. First is how do I change the formula such that the object doesn't rotate. Because my game has a human character and I don't want it to rotate.

Second problem is how do I give it a co-ordinate to move towards while steering around obstacles.

This topic is a very new concept to me and I am just having a little trouble following the math.
Any help or advice about my two issues will be greatly appreciated. Thank you!

Godot version 3.4.4
in Engine by (202 points)

Please log in or register to answer this question.

Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read Frequently asked questions and How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to [email protected] with your username.