How to make dismemberment system in Godot?

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:bust_in_silhouette: Asked By Norington Boil

Hi, I’m working of first person shooter and stuck in creating dismemberment system.
I don’t know what way is more effective: delete model and create meat in that place or make individual nodes for every limb?

:bust_in_silhouette: Reply From: Inces

You may want to check CellFracture free addon for blender. It lets You place random seams on mesh, so You can explode it into separate pieces inside project. Add some bloody shader to it and it will fit FPS just fine :slight_smile:

thank you. Cell fracture helps me a lot.

Norington Boil | 2022-05-15 01:27