+1 vote

I have some assets (weapon models) that have a custom import script attached.
This script sets some shared shaders, create a new scene and a resource for each asset that I then use as items in my game.

Currently I have to select all those assets and them click "Re-import", but I would like to make it a one button process, as I do that for other things too, but I could not find a way to trigger the Re-import through a script.

Any tips?

Godot version 3.4.4.stable
in Engine by (13 points)

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