0 votes

Hi All. I'm using the SurfaceTool to generate a mesh from an image. So building triangles and quads and assigning height to each vertex based on the red channel data of the nearest pixel (get_pixel()).

All works fine but I'd also like to decimate thus created mesh based on player proximity. I believe you can do that with the MeshDataTool (the docs say it can be used to simplify a mesh). Does anyone have any experience with that?

Godot version 4.0
in Engine by (478 points)

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