Tile map is rotated 90 degrees wrong

:information_source: Attention Topic was automatically imported from the old Question2Answer platform.
:bust_in_silhouette: Asked By apb1963
:warning: Old Version Published before Godot 3 was released.

Note how in the below link/image the tiles from which I am choosing on the left - the bricks - are oriented horizontally, but when I use/paint them, they’re rotated 90 degrees so that they’re oriented vertically. Why? What’s the fix? Thank you in advance!

http://picpaste.com/wall_size_2017-03-20_18-21-58-E3KwqsEt.png

  1. Is your TileMap node rotated by 90 degrees?
  2. Is any of the parents of your TileMap rotated by 90 degrees?
  3. Did you press any “transpose” or “rotate” options on the top-right?
  4. Did you rotate anything in the tileset scene itself?
  5. Is it Godot 2.1.2?

Zylann | 2017-03-21 13:35

1-4) No.
5) 2.1.2.stable.official

Oddly, today it has fixed itself. Maybe it has to do with changing the node name from it’s original “TileMap” to “Tilemap”, or the fact that I added a script. I have no idea, but I repainted it and there’s no rotation. Weird.

apb1963 | 2017-03-21 22:20

The node name has no impact on this, even named TileMap (This naming is only relevant when you write it in GDScript without quotes).

You probably hit a rare bug…

Zylann | 2017-03-21 22:55