Hi guys --
Is there any difference in performance between generating a terrain using a heightmap image versus importing a sculpted terrain mesh into Godot? Afaik, generating a mesh in the engine will build a mesh resource anyway, ie create vertices and faces (and normals) based on the luminance value of the nearest pixel.
In 3.x it made sense because there was a plugin that had automatic LOD. But in Godot 4 which comes with a LOD system out of the box, is there any performance-related advantage of using heightmap mesh generation over importing a mesh?