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Asked By |
cbec |
Hello
I am testing the mono version of godot. I have VSCodium installed on my system (w10), which I use for other projects, but I haven’t been able to get godot to recognize it for me.
I don’t know if there is any manual way to tell it to use another editor, since it only looks for VS code.
Greetings and sorry for my English, I used google translate
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Reply From: |
juppi |
Hello
You have to set up an external Editor in Godot, because Godot is just looking for the Microsoft Visual Studio Code by default:
https://docs.godotengine.org/en/stable/tutorials/editor/external_editor.html
But I’m not sure, if VSCodium fully supports C# with debugging, because the Omnisharp Language Server is under proprietary license:
https://github.com/OmniSharp/omnisharp-vscode/issues/1431#issuecomment-297578930
Hello
By doing it that way it also becomes the editor for gdscripts and I didn’t want that, a similar option is missing for mono only.
So far I haven’t had any problems with VSCodium, it’s my first mono project.
Greetings and, again, sorry for my English
You also need to go to Editor Settings > Mono > Editor and set that one to disabled.
After that, Godot should use the same Editor for GDScript and CSharp.