Hi, everyone. I need to make a module for the Game Analytics platform, to use in my Android game, and as it's the first module I'll build for Godot I've some doubts that may be trivial to someone who already used the Godot's module creation workflow in other projetcs and things like that. Well, the Game Analytics have a C++ SDK for their platform, it's hosted on github:
The question: Is the workflow the same as the one in the tutorial from Godot docs?
(This one: http://docs.godotengine.org/en/stable/reference/custom_modules_in_c++.html)
What I mean is: if I jump to the registration of the classes I need and configuration of the SCsub and config.py everything should be fine in a perfect world? Or there's something different I need to do because of the complexity of the SDK and because of the Android templates?
Thanks in advance!