0 votes

I'm working on a level editor framework for loadrunner games. The scene works perfect in the editor but build is extremely glithcy. It can't even place tiles in correct spots, can't calculate autotile and seems to randomly delete or add tiles or even terminate itself. I'm running it on the same computer. I should also say that earlier builds were also working fine.

Screenshot: https://ibb.co/Rhjs16P

Godot version 3.2.2
in Engine by (32 points)
edited by

What did you change between the builds which worked and the ones which dont?

They were enabled "Export with Debug" option. I just discovered that it works fine when I check that button, and if I happen to compile it without debug console, application completely freaks out :(

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