0 votes

I have literally tried every tutorial and every guide and read every question on the topic and literally nothing changes anything.
I keep getting the following error every time I try to test my game, and when I export to apk and try to install it on my phone it just says "app not installed"

jarsigner error: java.lang.RuntimeException: keystore load: Invalid keystore format

  s = signature was verified
  m = entry is listed in manifest
  k = at least one certificate was found in keystore
  i = at least one certificate was found in identity scope

no manifest.

jar is unsigned.
Installing to device (please wait...): Samsung SM-N960F
6624 KB/s (22473805 bytes in 3.312s)
Failure [INSTALL_PARSE_FAILED_NO_CERTIFICATES: Failed to collect certificates from /data/app/vmdl1240029304.tmp/base.apk: Attempt to get length of null array]
Starting: Intent { act=android.intent.action.MAIN cmp=com.hmmmmayhaps.drxandmro/com.godot.game.GodotApp }
Error type 3
Error: Activity class {com.hmmmmayhaps.drxandmro/com.godot.game.GodotApp} does not exist.
Godot version 3.2.3
in Engine by (26 points)

I may as well ask a question or two about what you've tried.

Did you try recreating the key that was used to sign the APK package? How was the APK package exported, e.g. with or without debugging enabled?

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