0 votes

Previously, I would set the node-specific custom_multiplayer with self.set_custom_multiplayer(multiplayerAPI) .

How is this done in Godot 4 though?

Godot version Godot 4.0 Alpha 7
in Engine by (14 points)

Please log in or register to answer this question.

Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to webmaster@godotengine.org with your username.