+1 vote

Hello. I want to create multiple labels in code, kind of like names for items in an inventory.
I do it kind of like this:

var debug = Label.new()
for i in 10:
    debug.rect_position =  Vector2(50,100) * i
    debug.text = i
    add_child(debug)

But this creates only one label.

Godot version 3.4
in Engine by (88 points)
edited by

1 Answer

+1 vote

There are a couple of ways we might tackle this.

One Label can be assigned for each piece of text:

for i in 10:
    var debug = Label.new()
    debug.rect_position =  Vector2(50,100) * i
    debug.text = i
   add_child(debug)

Or you might be able to use an ItemList.

by (3,062 points)
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