+1 vote

I tried using Area2D on enemy to detect player entering it and then disabling player's CollisionShape2D but it doesn't seem to be working.

Godot version 3.4.4
in Engine by (28 points)

1 Answer

+1 vote
Best answer

You don't need to use physics, just create a bool falling, and in physics_process add:

if falling:
     if position.y >= OS.get_windows_size().y:
           falling = false
           #Respawn the player, or just remove a live
           break
     position.x -= 100 * delta

And on collision with the Area2D set falling to true

by (99 points)
selected by

Thanks, you helped me again! Took me some time to get everything to work properly, though

Working with collision and physics is always hard, but don't worry, with time it will be a easy task!

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