This is super informative and helpful.
My plan was to use lots of small files (like the 50kb ones), but if they're all going to be inflated to over 300x their size in VRAM usage, I'm going to be in trouble.
After playing around with reimporting the assets with different settings, I can definitely see the problems with trying to do VRAM compression on those sprites..! The artifacting makes them not look great for what I am doing.
So...Is there some other file format then that might allow for better compression? Or is there another solution I might be overlooking?
Thanks again for your help!...