Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | GeorgeLovesJesus |
I’m trying to call rpc() to change the name of the same player in a different client.
I’m new to this so sorry If my question doesn’t make sence…
So basically I have this network system that works quite well to call rpc() , but the rpc() call only works in func _physics_process(_delta): (for things like movement) and it cannot be called in func _ready(): , why? And is there any other way to call it once when the game starts?